In this paper, a new method is proposed for people tracking using the human skeleton provided by the Kinect sensor, Our method is based on skeleton data, which includes the coordinate value of each joint in the human body. For data classification, the Support Vector Machine (SVM) and Random Forest techniques are used. To achieve this goal, 14 classes of movements are defined, using the Kinect Sensor to extract data containing 46 features and then using them to train the classification models. The system was tested on 12 subjects, each of whom performed 14 movements in each experiment. Experiment results show that the best average accuracy is 90.2 % for the SVM model and 99 % for the Random forest model. From the experiments, we concluded that the best distance between the Kinect sensor and the human body is one meter.
Due to the changing flow conditions during the pipeline's operation, several locations of erosion, damage, and failure occur. Leak prevention and early leak detection techniques are the best pipeline risk mitigation measures. To reduce detection time, pipeline models that can simulate these breaches are essential. In this study, numerical modeling using COMSOL Multiphysics is suggested for different fluid types, velocities, pressure distributions, and temperature distributions. The system consists of 12 meters of 8-inch pipe. A movable ball with a diameter of 5 inches is placed within. The findings show that dead zones happen more often in oil than in gas. Pipe insulation is facilitated by the gas phase's thermal inefficiency (thermal conductivity). The fluid mixing is improved by 2.5 m/s when the temperature is the lowest. More than water and gas, oil viscosity and dead zones lower maximum pressure. Pressure decreases with maximum velocity and vice versa. The acquired oil data set is utilized to calibrate the Support Vector Machine and Decision Tree techniques using MATLAB R2021a, ensuring the precision of the measurement. The classification result reveals that the Support Vector Machine (SVM) and Decision Tree (DT) models have the best average accuracy, which is 98.8%, and 99.87 %, respectively.
WiFi-based human activity and gesture recognition explore the interaction between the human hand or body movements and the reflected WiFi signals to identify various activities. This type of recognition has received much attention in recent years since it does not require wearing special sensors or installing cameras. This paper aims to investigate human activity and gesture recognition schemes that use Channel State Information (CSI) provided by WiFi devices. To achieve high accuracy in the measurement, deep learning models such as AlexNet, VGG 19, and SqueezeNet were used for classification and extracting features automatically. Firstly, outliers are removed from the amplitude of each CSI stream during the preprocessing stage by using the Hampel identifier algorithm. Next, the RGB images are created for each activity to feed as input to Deep Convolutional Neural Networks. After that, data augmentation is implemented to reduce the overfitting problems in deep learning models. Finally, the proposed method is evaluated on a publicly available dataset called WiAR, which contains 10 volunteers, each of whom executes 16 activities. The experiment results demonstrate that AlexNet, VGG19, and SqueezeNet all have high recognition accuracy of 99.17 %, 96.25%, and 100 %, respectively.