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Received: 06 September 2021 Revised: 15 November 2021 Accepted: 18 November 2021
DOI: 10.37917/ijeee.18.1.4
Vol. 18| Issue 1| June 2022
? Open Access
Iraqi Journal for Electrical and Electronic Engineering
Review Article
Facial Modelling and Animation: An Overview of The
State-of-The Art
Samia Dawood Shakir*, Ali A. Al-Azza
Department of Electrical Engineering, University of Basrah, Basra, Iraq
Correspondence
* Samia Dawood Shakir
Department of Electrical Engineering,
University of Basrah, Basra, Iraq
Email: samea.shaker@uobasrah.edu.iq
Abstract
Animating human face presents interesting challenges because of its familiarity as the face is the part utilized to recognize
individuals. This paper reviewed the approaches used in facial modeling and animation and described their strengths and
weaknesses. Realistic face animation of computer graphic models of human faces can be hard to achieve as a result of the
many details that should be approximated in producing realistic facial expressions. Many methods have been researched to
create more and more accurate animations that can efficiently represent human faces. We described the techniques that have
been utilized to produce realistic facial animation. In this survey, we roughly categorized the facial modeling and animation
approach into the following classes: blendshape or shape interpolation, parameterizations, facial action coding system-based
approaches, moving pictures experts group-4 facial animation, physics-based muscle modeling, performance driven facial
animation, visual speech animation.
KEYWORDS: Blendshape, MPEG-4, Facial animation, Visual speech, Physics-based.
I. INTRODUCTION strength and weakness. In this survey we pay attention to
more recent methods, which permit the construction of
Facial modelling and animation denote to methods of highly realistic results. Also, the survey provides a historical
representing the face graphically on a computer system and view on the progress of these methods.
animating the face in a manner consistent with real human
movement. This is considered one of the most difficult There are limited studies or detailed historical
functions undertaken in the area of animation, because of treatments of the topic. This review described facial
many issues. Firstly, because most of people experience modelling and animation methods. Categorizing face
several natural human interactions daily, humans are capable modelling and animation methods is a hard task, because
at recognizing unnatural face activities. Therefore, the groupings are complex by the lack of exact boundaries
smallest changeability in an animated face directly notifies between techniques and the fact that current methods often
the observer and the animation loses its naturalism. The integrate several approaches to produce better results. In this
human facial is a complicated system of a large number of review, we categorize facial modelling and animation
muscles that require to be skillfully coordinated to consider methods into the following classes: blendshape or shape
actual. Another issue that shares to the difficulty of interpolation, parameterisations, facial action coding system-
modelling and animation of the human facial is its variety. based approaches, moving pictures experts group-4 facial
Diverse people have various face features, produced by animation, physics-based muscle modelling, performance
various bone structures and muscle proportions. Facial driven facial animation, visual speech animation. Fig. 1
animation has been widely used in medicine, education, displays the overview of facial animation methods that
military, entertainment and many other fields. begins from input, facial modelling, facial animation and
output as simulation and rendering.
Considerable advancement has been occurred by the
researchers from the computer graphics community, which II. FACIAL MODELLING AND ANIMATION METHODS
have developed a large number of methods to generate high
quality facial models. But, despite of this advancement, the A. Blendshape
computer synthesised human face animation still needs
costly resources. This paper goals at providing a There are a number of methods to facial animation.
comprehensive review for the existing methods in the area of These include key framing utilising blendshapes or shape
face modelling and animation, giving analysis to their interpolation, performance-driven animation, parameterised
This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and
reproduction in any medium, provided the original work is properly cited.
© 2021 The Authors. Iraqi Journal for Electrical and Electronic Engineering by College of Engineering, University of Basrah.
https://doi.org/10.37917/ijeee.18.1.4 https://www.ijeee.edu.iq 28